Wednesday, December 21, 2011

Level Analysis - Final Fantasy VI opening

Today is the first day of Winter, so I wanted to showcase one of the best winter levels.

The Final Fantasy VI opening
I know, I know, you don't play there.  But it's a simply beautiful level to look at with the music playing.  the side view is generally unheard of in the game's context, and the level doesn't actually loop. Instead you get closer and closer to the goal of the city (which you can see twinkling in the distance).

It doesn't seem so now, but in the age of the SNES, this was VERY impressive.  It's impressive now, in our age of CG and orchestrated sounds. This was, and still is, very amazing.

And, visually, it's done very simply.  It's a simple perspective change that pulls us into the story, gives us back story, introduces us to our heroine, introduces or villain (No, really, Kefka shows up briefly)  and really pulls us into the world. 

It makes you care about this world, one that I hope Square revisits at some point. 

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